

Powered Armor uses up its charge twice as fast as Implants do, so if you have the inventory space for it, a good idea is to swap it out and equip regular armor when you are simply exploring, and only equip the Powered Armor when you know you are in for a major fight (or if there is a readily accessible Recharge Station).I've been playing System Shock 1 and System Shock 2 for years, and since the second one was recently released on Steam, I thought that it was a good idea to make an extensive guide for this great game, which is in fact one of my favourites, along with the first one. While its tendency to run out of charge at the most dangerous possible moments is a significant liability, the high protection value and relatively low Strength requirement make this the armor of choice for most players.

Also, a higher Maintenance skill allows it to have a higher maximum power charge capacity. It requires Strength stat level 3 to equip.Īs with other items powered by electrical energy, the Powered Armor can be recharged with a Portable Battery, by interacting with an Energy Recharging Station or using the Electron Cascade Psi power. When the power is depleted, however, it provides no defense at all. The Powered Armor, when powered, provides 50% defense against combat damage. While supposedly only available for UNN military, most Class 7 models seem to be available principally for TriOptimum security forces. From the solid titanium/polymer shielding panels to the 1-inch repulsion field around the wearer, the Class 7 is the premier in protection. The Class 7 Armor is the TriOptimum military division's top model.
